Episode 24: The Gundam They Call Zero. Airing Date 2000-04-06 I'm not gonna write "I told you so" but, darn it, I predicted this was gonna happen. I had a feeling that all the track layin' that's been going on in Outer Space was gonna pay off and, finally, after several mediocre episodes, it has. "The Gundam They Call Zero" was a tightly laid-out story with equal parts action, compelling story, character revelations and surprise twists. It didn't have the trademark "Gundam Wing" long-winded speeches about the meaning of war and humankind's burning desire to fight. It didn't feature either of the Peacecrafts acting like spoiled, crazy children. It wasn't so convoluted that you'd need a road map to follow each story thread. Instead, it was a simple, dramatic story that kept us on the edge of our collective seats. It was GW at its best and we proclaim in unison, "We're not worthy." Here's the quick pitch -- Quatre shows up in a supercharged Gundam (based on the Sandrock but much tougher) and kicks OZ's ass. Unfortunately, he's also blowing up Space Colonies. Trowa proves that he's still working for the Colonies as he feeds Duo and Wufei information on their rebuilt Gundams. He and Heero head off to join Quatre but Quatre turns on them and proclaims his desire to destroy everything in Outer Space. He totally annihilates Trowa's Vayeate and then turns on Heero's Mercurius. The kid's crazy from the trauma of watching his father's death. And oh, Tubarov turns off the air supply to the prison cells which hold Duo, Wufei and the 5 Gundam scientists. If it sounds par for the course, it's not. Some stories feel forced and never quite gel -- each scene doesn't lead naturally to the next. Other episodes, like this one, are just born perfect. Displace one scene and the whole would suffer. Add a mini sub-plot and the episode would feel too crowded. Too heavy. Too convoluted. As far as giant robots go, I'm the bomb baby. The action scenes featuring Quatre's new Gundam, the Wing Zero, are awe inspiring. Like Kobe Bryant on a basketball court, Quatre coolly cuts through his enemy and decimates everyone in his path. Beam cannon at his side and the ability to move like Barry Sanders in an open field, the Zero is so far above any other Mobile Suit out there that you can't help feeling sorry for Heero and Wufei when they face it. And let me ask you this -- how often do you feel sorry when two Gundam pilots take on a single MS (even if it is piloted by another Gundam boy)? Some shows have a formula and stick to it. Give "Gundam Wing" credit for trying to reinvent the wheel in nearly every episode. The downside, of course, is that all that experimenting doesn't always work. The lesson? When you find something that works, stick with it. "The Gundam They Call Zero" would be impossible to duplicate on a regular basis but when it comes, we're all thankful. And better yet, it whets our appetite for more. --Ross Brooks likes to use the word whet.